I got stuck on the game design, so I hired Waitress Game, a game development studio, to help.
Making changes to On Tour to add more variety
The very first interation and prototype of On Tour. What was it like? How was it different than the final game? What was wrong with it?
Is this podcast going to back fire? Am I going to say something stupid that gets me blackballed?
A rant where I start by saying I don't like strech goals, rant about their purpose, and then convice myself that they might actually be good.